I’m joining Hacktoberfest 2020.

What is the best thing after delivering Collider.JAM DR8? Sure thing it is Collider.JAM DR9. And that is what I plan to ship in late October - early November.

The last release was dedicated to our team’s participation in Ludum Dare 47 Jam. So it included mostly the features needed in jams - features for rapid development, like jam new command that simplifies the creation of various entities.

But Hacktoberfest is all about open-source community, so the next release will be all about people, not technology.

I firmly believe that Collider.JAM offers a very unique and unobstructive way to develop interactive applications. It gives a totally different perspective on development - the one you will not find in regular IDE-oriented game engines and frameworks.

Some people are quite happy to work in heavy-duty environments with hundreds of panels, buttons, and checkboxes. And that is totally fine.

I myself prefer a more straightforward and text-oriented way when code and mechanics are not hidden behind incomprehensive UI but sorted neatly in folders around me as plain .js files. And the same code and structure are there when I load the project in a web browser. That gives me the feeling of control and understanding of what is going on inside my game.

I’m sure there are people out there who are like me. Who is not satisfied by the “black box” approach and prefer to understand what is going on under the hood. These people are the ones I’m gonna try to reach. These are the people who can get and appreciate the vision of Collider.

And reaching those people are going to be my Hacktoberfest.